Copyright and License


Performance and Benchmarking

Beyond the Bottleneck: From Classic Systems to Modern AI and HPC

Copyright © 2025-2026 Danny Jiang

  • Version: Draft v0p9
  • Published: January 2026
  • Author: Danny Jiang
  • Contact: djiang.tw@gmail.com

License

This work is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0).

You are free to:

  • Share Copy and redistribute the material in any medium or format, even for commercial purposes

  • Adapt Remix, transform, and build upon the material, even for commercial purposes

Under the following terms:

  • Attribution You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

  • No additional restrictions You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

Full License Terms: https://creativecommons.org/licenses/by/4.0/


Trademarks

  • RISC-V is a trademark of RISC-V International
  • ARM is a trademark of Arm Limited
  • Intel, x86, and VTune are trademarks of Intel Corporation
  • NVIDIA, CUDA, and Nsight are trademarks of NVIDIA Corporation
  • Linux is a trademark of Linus Torvalds
  • Other product and company names mentioned may be trademarks of their respective owners

Disclaimer

This book is provided "as is" without warranty of any kind, express or implied. The author and publisher disclaim all warranties, including but not limited to warranties of merchantability, fitness for a particular purpose, and non-infringement.

The information in this book is based on publicly available documentation, specifications, and the author's professional experience. While every effort has been made to ensure accuracy, hardware and software continue to evolve. Readers should verify information against current documentation and test thoroughly in their specific environments.

Performance measurements and benchmarks in this book are for the specific hardware and software configurations described. Results may vary on different systems.


About This Book

This is the complete book "Performance and Benchmarking." This book contains:

  • 35 chapters in 9 parts
  • 8 appendices with exercises, tools, and reference materials
  • Comprehensive coverage from benchmarking basics to AI/HPC and embedded footprint analysis

Author GitHub: https://github.com/djiangtw

Updates and Errata: To be announced


January 2026